That’s the simplest, most condensed version of what we’re doing. We then do some checks to validate those numbers, then some additional computational work to compute framerates and frametimes. At a very top-level, we’re analyzing the pixels temporally, aiming to determine whether there’s a change between frames. This is the first time we’ve been able to benchmark console frame pacing, and we’re doing so by deploying new, in-house software for analysis of lossless gameplay captures. Testing the Xbox One X for frametime and framerate performance marks an exciting step for GamersNexus.
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